Medable

2018–Present

  • Web
  • iPhone
  • iPad
  • Android

Medable is a healthtech DCT platform that accelerates therapy and drug development through remote trial participation.

I lead the product design team that’s responsible for the creation, governance, and implementation of Medable’s “Nucleus” design system that spans dozens of critical apps on various platforms—primarily aimed at patient healthcare, remote site participation, study creation, and clinical data reporting.

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Fuzzbox

2018

  • Web

Fuzzbox was a small, simple AI product that helped companies build high-availability cloud software.

Fuzzbox ran simulations to identify potential risks and discover failure points in your app. Our team worked with the technology founder and did the interface design and front-end development.

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Apple

2016–2017

  • iPhone
  • iPad
  • watchOS
  • tvOS

The iTunes and Media department at Apple hired our team at Black Pixel to design and build two apps that supported their live concert series Apple Music Festival.

Pixelboard

2017–2018

  • iPad
  • Web

Our team at Black Pixel famously published and maintained our own apps between client projects. These apps included Versions, Kaleidoscope, NetNewsWire, and Pixelboard.

Predating FigJam, Pixelboard was a live-networked, collaborative white-board app, a perfect tool for remote teams to share ideas together during meetings.

Lululemon

2016

  • tvOS
  • iPhone

Lululemon is a premium athletic apparel retailer known for its high-quality activewear, operating more than 700 stores worldwide.

Our design team helped Lululemon design and execute on a number of initiatives that included an in-store, online shopping app, and a new integrated bot feature to their customer support platform within their iOS app.

StockX

2015

  • iPhone

Focused on high-end items like collectible sneakers, luxury watches and streetwear, StockX is a stock market and exchange platform for consumer goods.

In 2015, I was brought on for a series of design sprints to refine their app search and filtering experience, tailoring it to the unique characteristics of their product catalog.

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Dick Clark Productions

2015

  • iPhone
  • Web

Dick Clark Productions is an entertainment production company known for producing television specials, award shows, and live events.

My team designed and built a media pipeline app to streamline the processing and approval of media files during their live award shows. Our solution allowed media teams to efficiently move assets through publicists, brands, and editors, ensuring quick edits and approvals, creating a seamless connection between the live broadcast and audience engagement.

Droplr

2009–2015

  • Web
  • macOS
  • iPhone
  • iPad
  • Android

I created Droplr to quickly share screenshots during the design process in an age when sharing media on Social Media and chat tools wasn’t integrated. Droplr allowed the quick capture of a screenshot/video, upload to a web service, and copying of a shortened link to your clipboard.

We grew Droplr into a fully-funded startup that served hundreds of thousands of users before Droplr was acquired by Triangle Digital Ventures in 2015.

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Donna

2013

  • iPhone
  • Web

Donna was a mobile-based, personal assistant app that was created in the pre-Siri and pre-Google Assistant world. Donna was built to simplify the complicated process of knowing when and where we need to be, and to help us to get there.

Part of the first non-founder employees, I was Donna’s principal design lead responsible for all product design at the company.

Donna was acquired by Yahoo! in 2014.

Ancestry

2008–2013

  • Web
  • iPhone
  • iPad
  • Android

Ancestry.com is an online genealogy platform that helps users trace their family history through historical records, DNA testing, and family tree building.

While I contributed to many projects during my tenure, my most significant impact was founding Ancestry’s first mobile app team after the launch of the iPhone SDK and inventing the patented family tree navigation interface for touch devices.

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